Showing posts with label Atari 2600. Show all posts
Showing posts with label Atari 2600. Show all posts

Wednesday, October 15, 2014

The Texas Chainsaw Massacre: The Video Game - The Saw Is Pixelated

Picture it:  It's Christmas Eve 1982.  You're sitting in front of a toasty fireplace drinking Hood™ Egg Nog and chowing down on gingerbread cookies while you flip through Issue #24 of Fangoria (ya know the one with Xtro on the cover) which just came in the mail the day before.  As you peruse the issue, the rest of the family is watching the Christmas episode of Family Ties that your Dad recorded with the VCR he got for his birthday a few months before.  The show finishes and your mother realizes that she has more presents to wrap.  So in an effort to keep all the kids occupied and out of her hair, she lets you and your siblings open one present each.  She hands you a beautifully wrapped box and you tear it open with fervor.  Your heart skips a beat.  You are now holding in your hands The Texas Chainsaw Massacre Video Game for the Atari 2600!  HOLY CATS!
I would like to believe that the above story happened to someone, somewhere.  I know it's Halloween and almost blasphemous to mention Christmas, but ya gotta admit...that's a pretty damn great little Christmas Story, no?  Okay, okay...you didn't come here to hear stories of Christmases long ago, you came here to read about more 8-Bit carnage courtesy of Wizard Video Games!

Unlike Halloween....this one even has a Title Screen!

Yep.  That's you.  Leatherface.  Look at you all scary 'n' shit......

Texas Chainsaw Massacre is the only other video game produced by Wizard (though they did have plans to release a third game based on the 70's soft porn flick Flesh Gordon!!!)  Much like Halloween, this is an "endless" game in which your only goal is to rack up as high a score as possible.  UNLIKE Halloween, this game has something of a timer on it.  I will explain.

In the game, you control Leatherface.  The goal is to hunt down and kill as many teenagers as you can.  You've got several things working against you however.  First off, you're chainsaw runs on gas.  There is a fuel gauge at the top of the screen.  You're fuel slowly and constantly depletes....when you use your saw the fuel depletes even faster.  Secondly the landscape is littered with cow skulls, fences, barbed wire and wheelchairs (In what I can only assume is an homage to poor Franklin).  The bitch of it is that if even so much as one pixel of Leatherface's sprite touches even so much as one pixel of one of the obstacles, he becomes stuck on the spot.  You can either rev up the chainsaw to get yourself unstuck faster or you can sit there like a jackass for a few seconds.  Either way, it's fuel wasted.

All right!  Time to carve some girl meat!

Um.  I don't know exactly what the hell that is supposed to be....other than this game's interpretation of a chainsaw victim. 

When you come up on a  teenager they will try to evade you.  I don't have it down to an exact science, but it seems that if you come up behind them at an angle, you have a better chance of getting a kill.  Many times if you come up behind them straight on they will magically teleport behind you.  I'm not kidding!  They just vanish and then POOF they're behind you and running the other direction.  Apparently you are hunting down David Copperfield's magic assistants.  I have only seen two types of teenagers, both female and they are really nothing more than palette swaps.  One is wearing a yellow & green outfit while the other is white & pink.

As I mentioned before you are ruled by the fuel gauge.  You have tanks of fuel.  Each time it runs out you start anew and the screen will clear of any teenagers that may have been in the vicinity.   When your last tank of fuel runs out, the screen turns black and one of the teenage girls runs up behind Leatherface and kicks him right in the ass, sending him off screen.  Apparently Leatherface is completely defenseless against a girl without his trusty saw.  I find that rather hilarious.  

Wheelchairs!  Watch out, they move by faster than the other obstacles and will stop you dead in your tracks.

Ooooh, a different girl to get acquainted with my saw!

Speaking of hilarious, let's talk about Leatherface's sprite in the game.  It's pretty awful.  You've got a tan face, which is cool....I get it....kinda looks leatherish.  The rest of your body is their weird teal color.  Your chainsaw is too.  So it looks like it's part of your body.  It's kinda positioned over the stomach area, but to me it still looks like he's got a massive mutant dick, running around after girls.  
The play area and backgrounds really aren't that great.  The game takes place during the day..,...blue skies, green grass and green leaves.  There's a tiny house and car in the background, which I assume is the Sawyer house.  I think that palette swapping and having the game take place at night would have done quite a bit to improve the atmosphere.  There is no music, either.  Just the electronic "Grrrr" of the chainsaw and an ear piercing electric beep that is supposed to be the teenagers screaming as you chase them.  While we're on the subject of negatives....this game doesn't have the gore that Halloween did either.  When you manage to kill a teenager, their sprite inverts (which I'm assuming is supposed to be them falling to the ground) and they turn kinda white and maroon....but I don't know if the maroon is supposed to be blood or if it's just a palette swap to differentiate live teens from dead ones.  The bodies also vanish immediately.  It would have been really cool if you could leave a trail of dead bodies behind you.  

That's really about all there is to it.  I would say that this one is a bit less enjoyable than Halloween.  Though it's really fun that you get to play the killer, it's lack of atmosphere and wonky hit detection does it no favors.  Would I recommend you play it?  If you are fan of the movies and a retro gamer than absolutely.  This game, just like Halloween, has historical significance and it's fun to give it a go or two around the Halloween season....but this certainly isn't a game that you're going to spend more than five to ten minutes on.  After you've gotten yourself stuck on a wheelchair or a cow skull for the umpteenth time you'll want to move on to something else.  

Aw, nuts I'm completely out of fuel!  What was that?  I think I heard something behind me.

Talk about getting an ass-kicking!

Like with Halloween, it's all fine and good to tell you about the game and show you some screen shots, but to really get a feel for it, it's best if you get to see some video.  So for your entertainment pleasure, here is one complete go at TCM:  The Video Game.  It only lasts a couple minutes so watch till the end to see Leatherface get his ass whooping!


Halloween: The Video Game - The Night HE Came Home in 8-Bit

A few nights ago, I took you back to my childhood with
Friday the 13th:  The Computer Game for the Commodore 64.  It was a nostalgia fueled look back at a simpler time in horror gaming.  You may have thought that was as far back as horror movie tie-ins went with video games, but you would be gravely mistaken.

See back in 1983, Charles Band's Wizard label decided to try and cash in on the video game market (before ET ruined it for everyone).  Thus was born two video games that I still can't believe actually got made:  The Texas Chainsaw Massacre (which will be reviewed soon) and Halloween.

Shit!  Things start off with a bang when Michael appears IMMEDIATELY and chases me! 
Following typical slasher movie tropes, he's already in the next room.  I spy a kid that needs saving!

The box art for both games showed the movie posters and most game retailers kept these games behind counters and out of sight of minors.  Yep.  Back in 1983, you had to go to the store and ask for the game by name at the counter....while the store clerk probably looked at your disapprovingly.....as if you were asking for porn!  Speaking of which, there are pornographic Atari 2600 games as well.....but we're not here to talk about those.  We're here to talk about Michael Myer's one and only foray into the realm of video games.

I never played this game until well into adulthood (sadly it never appeared under my Christmas tree as a child).  I didn't even know of it's existence until about fifteen years ago when a friend of mine happened to own a copy and showed it to me.  So how does this ancient bit of obscure video gaming history hold up after all these years?

Just as I'm about the grab the kid, Michael appears and starts slashing

Through blind luck we both escape without a scratch!

Well, as far as games for the Atari 2600 go, it's quite playable.  You take on the role of Laurie Strode (referred to simply as "The Babysitter" by the manual) and it's your job to protect the children in the house from Michael Myers (referred to simply as "The Killer"),  So what you have here is a split level screen showing the two floors of the Doyle house (I assume it's the Doyle house....where else would Laurie be babysitting that night?).  To go between the two floors you must use the doors that appear on some screens.  You can walk from left to right and up and down (you can only go so far down as the middle of the screen) on each screen.  You must search the house for children and bring them to safety....which means bringing them to one of the two rooms on either end of the house.  Apparently Michael can't get them there.

Meanwhile, you must watch out for Mr. Myers as he stalks you through the house.  When he appears his familiar theme song will start to play in that glorious bleepy-bloopy atari soundchip style.  If he catches up with a child, he will stab them to death and blood will spray out across the floor as they fall down dead.  NO SHIT!  If he catches up to Laurie, he cuts her head clean off and she runs across the room, headless with blood spurting out of her neck stump!!!!!!!!!  HOLY HELL!!!!!!!

Bringing my first child to safety, I net myself 675 points!  WOOT!

After saving another kid, I find a weapon!  Awww yeah....bring it!

That's really all there is to it.  Games back then were primarily played for scores and typically did not have endings.....so you will just continue to rescue kids and rack up a score until you tire of it, or until you lose three lives (which are kept track of using three jack o'lanterns on the top of the screen.)

Is it fun?  Yeah, it's fun for a few minutes...and every Halloween I put in a few plays.  If you are a retro game fan then you will dig it simply for it's historical value.  Let's not forget that they also GRAPHICALLY MURDER CHILDREN IN A VIDEO GAME!!!!!!!!!!  That's quite trippy the first time you experience it, I'll tell ya what!

Well, that didn't go so well.  That blood is never gonna come out of the carpet.

....and now I'm decapitated and running with blood spurting from my neck stump.

It's one thing to read about this and see the screen shots, but to really appreciate the ridiculousness (especially of the kills) you need to see actual gameplay footage, which I've provided for you below!  Enjoy!