Thursday, September 4, 2014

The Outer Limits - The Board Game!

There is nothing wrong with your television set. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We can roll the image, make it flutter. We can change the focus to a soft blur or sharpen it to crystal clarity. For the next hour, sit quietly and we will control all that you see and hear. We repeat: there is nothing wrong with your television set. You are about to participate in a great adventure. You are about to experience the awe and mystery which reaches from the inner mind to – The Outer Limits.

With those words viewers were able to participate in that great adventure of awe and mystery.  The Outer Limits was a one hour sci-fi television show that followed the "Monster of the Week" format.  Usually the monsters were some sort of alien or extra-dimensional being.  One of my favorite episodes, The Zanti Misfits, had rat sized ants with human faces invading a small town.  Pure 60's sci-fi madness.

If you were a monster kid in the 60's and you couldn't get enough Outer Limits then perhaps your parents bought your The Outer Limits Board Game!  I have only recently become aware of the game's existence thanks to the fine folks over at The B-Movie Cast.  Doing some investigating, (read as hoping on the internet and surfing over to Board Game Geek) I came across a few pictures and a (sort of) explanation of the game. The following description is taken directly from Board Game Geek and the photos the follow are also found on the same website.

The game consists of a deck of 42 cards: 8 'Radar Image', 32 'Monster Parts', and 2 Wild cards. A game board is also included which has spaces for up to four 'radar' screens'.
The entire deck is shuffled and five to ten cards are dealt to each player (depending on how many are playing).

On each turn a player draws one card and then may play one card to each active Radar screen on the board. If he holds a 'Radar Image' and an empty screen exists it must be played (this is the only compulsory play). Monster Parts may only be played on areas that have an Image.
The first person to get rid of his hand of cards wins.

A good card matching game for Ages 7 - 12... not much more.

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